Object Oriented Programming in Bascom: Unterschied zwischen den Versionen
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(10 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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+ | == Index == | ||
+ | * [[TLSF Dynamic Memory Allocation|''[OOP 1a/3] Dynamic Memory Allocation using TLSF'']] | ||
+ | * [[Static Memory Allocation|''[OOP 1b/3] Static Memory Allocation'']] | ||
+ | * [OOP 2/3] Object Oriented Programming in Bascom | ||
+ | * [[Bascom Precompiler|''[OOP 3/3] Bascom-Precompiler'']] | ||
+ | |||
+ | |||
+ | * [https://www.mcselec.com/index2.php?option=com_forum&Itemid=59&page=viewtopic&p=83584#83584 Forum thread] | ||
+ | |||
== Object as collection of data == | == Object as collection of data == | ||
=== Defining an Object === | === Defining an Object === | ||
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Access and manipulation of the field data could then be done by adding the object's memory address and the member field's offset (pseudocode): | Access and manipulation of the field data could then be done by adding the object's memory address and the member field's offset (pseudocode): | ||
<pre>Object.Field = Data ' store data at address + offset | <pre>Object.Field = Data ' store data at address + offset | ||
− | Data = Object.Field ' read data | + | Data = Object.Field ' read data from address + offset</pre> |
− | |||
=== Working with Objects === | === Working with Objects === | ||
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− | Translated to Bascom, the sub needs to know which object it manipulates, by passing the object reference: | + | Translated to Bascom, the sub needs to know which object it manipulates, by passing it the object reference: |
<pre>Sub Print_info(byref Object As Word) | <pre>Sub Print_info(byref Object As Word) | ||
Local Name As String * 30 | Local Name As String * 30 | ||
Zeile 110: | Zeile 118: | ||
Object Street_address | Object Street_address | ||
− | + | Extends Person | |
Street As String(50) | Street As String(50) | ||
Street_nr As String(5) | Street_nr As String(5) | ||
Zeile 118: | Zeile 126: | ||
Object Email_address | Object Email_address | ||
− | + | Extends Person | |
Email As String(50) | Email As String(50) | ||
End Object</pre> | End Object</pre> | ||
Zeile 174: | Zeile 182: | ||
Setword Emailobject, Person_birth_year, Tempword | Setword Emailobject, Person_birth_year, Tempword | ||
Tempstring = "joe@thedoes.com" | Tempstring = "joe@thedoes.com" | ||
− | Setword | + | Setword Emailobject, Email_address_email, Tempstring |
' ... | ' ... | ||
Zeile 181: | Zeile 189: | ||
Print_info Streetobject | Print_info Streetobject | ||
Print_info Emailobject</pre> | Print_info Emailobject</pre> | ||
+ | |||
+ | == Examples == | ||
+ | === TLSF Memory Allocator === | ||
+ | Blocks of memory are organized in double linked lists, the corresponding data structure is located in the block header. | ||
− | |||
=== Single linked list === | === Single linked list === | ||
In this example, the user enters an arbitrary amount of strings into the console which are stored in a linked list. When completed, every second entry is deleted and the list is printed out again. | In this example, the user enters an arbitrary amount of strings into the console which are stored in a linked list. When completed, every second entry is deleted and the list is printed out again. | ||
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− | The same application implemented in Bascom: | + | The same application implemented in Bascom (runs in the simulator): |
<pre>$regfile = "m32def.dat" | <pre>$regfile = "m32def.dat" | ||
$crystal = 16000000 | $crystal = 16000000 | ||
Zeile 381: | Zeile 392: | ||
Loop</pre> | Loop</pre> | ||
+ | |||
+ | In Bascom using the precompiler: | ||
+ | <pre>$regfile = "m32def.dat" | ||
+ | $crystal = 16000000 | ||
+ | $hwstack = 32 | ||
+ | $swstack = 48 | ||
+ | $framesize = 64 | ||
+ | $baud = 9600 | ||
+ | |||
+ | Config Submode = New | ||
+ | Config Com1 = Dummy , Synchrone = 0 , Parity = None , Stopbits = 1 , Databits = 8 , Clockpol = 0 | ||
+ | |||
+ | |||
+ | |||
+ | ' uncomment to view detailed debug output | ||
+ | 'Const Debug_level_tlsf = 3 | ||
+ | |||
+ | ' Set start address of the free memory pool manually (examine compile report, "show internal variables" - setting enabled) | ||
+ | 'Const Os_mem_start_free = 250 | ||
+ | |||
+ | ' include needed libraries | ||
+ | $include "..\..\inc\os_common.inc" ' per default os_common.inc and os_memory.inc are included by the memory allocator and are expected | ||
+ | $include "..\..\inc\os_memory.inc" ' in the subdirectory "inc". To accomodate for the different directory structure of the samples, | ||
+ | ' we need to override the default includes | ||
+ | $include "..\..\inc\os_malloc_tlsf.inc" | ||
+ | |||
+ | |||
+ | |||
+ | ' Object definition | ||
+ | Typedef Stringlist_item | ||
+ | Next_item As Stringlist_item | ||
+ | Data_size As Byte | ||
+ | Stringdata As String * 1 | ||
+ | End Typedef | ||
+ | |||
+ | |||
+ | |||
+ | ' print out information of an object | ||
+ | Sub Print_info(byref Object As Stringlist_item) | ||
+ | Local Size As Byte | ||
+ | Size = Object.data_size | ||
+ | Print "Size: " ; Size; | ||
+ | Text = Object.stringdata | ||
+ | Print "{009}Text: " ; Text | ||
+ | End Sub | ||
+ | |||
+ | |||
+ | |||
+ | ' adds an object to the single linked list | ||
+ | Sub List_add(byref Text As String) | ||
+ | Local Size As Byte | ||
+ | Local Objectsize As Word | ||
+ | Local Object As Stringlist_item | ||
+ | |||
+ | Size = Len(text) | ||
+ | Size = Size + 1 ' string trailing zero byte | ||
+ | Objectsize = Typdefsize(stringlist_item) + Size ' total memory size | ||
+ | Object = Malloc(objectsize) ' try to allocate memory | ||
+ | If Object = 0 Then Exit Sub ' check if successful | ||
+ | |||
+ | Object.next_item = List_head | ||
+ | List_head = Object ' set new list head | ||
+ | |||
+ | Object.data_size = Size | ||
+ | Object.stringdata = Text | ||
+ | End Sub | ||
+ | |||
+ | |||
+ | |||
+ | ' iterates through the list and deletes every second object | ||
+ | Sub List_remove_every_second() | ||
+ | Local Object As Stringlist_item | ||
+ | Local Next_object As Stringlist_item | ||
+ | Local Delete_object As Stringlist_item | ||
+ | |||
+ | Object = List_head ' begin iterating | ||
+ | While Object <> 0 ' as long as there is an object available | ||
+ | Delete_object = Object.next_item ' get next entry which is to be deleted | ||
+ | If Delete_object <> 0 Then ' object exists | ||
+ | Next_object = Delete_object.next_item ' get next object in list | ||
+ | Object.next_item = Next_object ' update link from previous object | ||
+ | Free Delete_object ' delete actual object | ||
+ | Else | ||
+ | Next_object = 0 ' no more objects in list | ||
+ | End If | ||
+ | Object = Next_object ' continue iterating | ||
+ | Wend | ||
+ | End Sub | ||
+ | |||
+ | |||
+ | |||
+ | ' iterates through the list and prints out information about the stored objects | ||
+ | Sub List_print() | ||
+ | Local Object As Stringlist_item | ||
+ | |||
+ | Object = List_head ' begin iterating | ||
+ | While Object <> 0 ' as long as there is an object available | ||
+ | Print_info Object ' do something with the object | ||
+ | Object = Object.next_item ' continue with next list entry | ||
+ | Wend | ||
+ | End Sub | ||
+ | |||
+ | |||
+ | |||
+ | ' reference to the first object in the list | ||
+ | Dim List_head As Stringlist_item | ||
+ | |||
+ | Dim Text As String * 50 | ||
+ | |||
+ | Do | ||
+ | ' collect strings from the console and add to list | ||
+ | Do | ||
+ | Input "Enter text (or {034}exit{034}): " , Text | ||
+ | If Text = "exit" Then Exit Do | ||
+ | List_add Text | ||
+ | Loop | ||
+ | |||
+ | ' print out list of strings | ||
+ | Print "----------------------------------" | ||
+ | List_print | ||
+ | |||
+ | ' modify list and print it out again | ||
+ | Print "----------------------------------" | ||
+ | List_remove_every_second | ||
+ | List_print | ||
+ | Print "----------------------------------" | ||
+ | Loop</pre> | ||
=== Real world example: Semaphore implementation from Chronos === | === Real world example: Semaphore implementation from Chronos === | ||
Zeile 588: | Zeile 726: | ||
End Sub | End Sub | ||
'******** **********************************************************************</pre> | '******** **********************************************************************</pre> | ||
+ | |||
+ | == Download == | ||
+ | |||
+ | * [http://www.braunecker.at/downloads/memory-allocators/memory-allocators-1-0.zip Memory Allocators & Precompiler Package 1.0] |
Aktuelle Version vom 5. November 2023, 16:51 Uhr
Inhaltsverzeichnis
Index
- [OOP 1a/3] Dynamic Memory Allocation using TLSF
- [OOP 1b/3] Static Memory Allocation
- [OOP 2/3] Object Oriented Programming in Bascom
- [OOP 3/3] Bascom-Precompiler
Object as collection of data
Defining an Object
Each object consists of its own member variables (and functions, see below), which are organized in memory as a unit. For example, here is a simple object (in pseudocode, intended string size in parenthesis), storing some personal information:
Object Person Name As String(30) Birth_year As Word Height_cm As Byte End Object
The member fields therefore have a fixed memory layout, the member's positions could be defined like this:
Const Person_name = 0 ' Name string is starting at position 0 Const Person_birth_year = 31 ' year of birth is stored at position 31 (30 bytes string data + 0 terminator Const Person_height_cm = 33 ' adding 2 bytes of previous field (word) Const Person_object_size = 34 ' needing a total of 34 bytes
To create an instance of an object, a block of memory has to be reserved for the object's data (using either static or dynamic memory allocation).
Further references to the object are done with the starting address of the memory block, the offsets obviously remain the same for each object of the same kind.
The memory map defined above describes the address offsets of the member fields.
Access and manipulation of the field data could then be done by adding the object's memory address and the member field's offset (pseudocode):
Object.Field = Data ' store data at address + offset Data = Object.Field ' read data from address + offset
Working with Objects
Since Bascom does not support this kind of data access, own routines have to be created (read/write data for each variable type, for example the byte type):
Sub Setbyte(object As Word, Byval Offset As Word, Byval Value As Byte) ' calculate address + offset ' copy contents of Value to memory address End Sub Function Getbyte(object As Word, Byval Offset As Word) As Byte ' calculate address + offset ' copy contents from memory address to return value End Function
"Interfacing" to the Bascom world needs the help of normal variables:
Dim Object As Word ' reference to object instance; memory address Dim Name As String * 30 ' needs to be big enough to store the string member data Dim Birth_year As Word Dim Height_cm As Byte ' Reserve memory Object = Malloc(Person_object_size) ' Fill the object with some data Name = "John Doe" Birth_year = 2000 Height_cm = 175 Setstring Object, Person_name, Name Setword Object, Person_birth_year, Birth_year Setbyte Object, Person_height_cm, Height_cm ' do some other things ' ... ' Get back the object's data Name = Getstring(Object, Person_name) Birth_year = Getword(Object, Person_birth_year) Height_cm = Getbyte(Object, Person_height_cm) Print Name; ": born in "; Birth_year; ", is measuring "; Height_cm; "cm."
Implementations of these functions for every data type can be found in the file os_memory.inc.
Member Functions
Lets expand the object definition by a function that prints the informations stored in the object (pseudocode):
Object Person Name As String(30) Birth_year As Word Height_cm As Byte Sub Print_info() Print Me.Name; ", "; Me.Birth_year; ", "; Me.Height_cm End Sub End Object
Translated to Bascom, the sub needs to know which object it manipulates, by passing it the object reference:
Sub Print_info(byref Object As Word) Local Name As String * 30 Local Birth_year As Word Local Height_cm As Byte Name = Getstring(Object, Person_name) Birth_year = Getword(Object, Person_birth_year) Height_cm = Getbyte(Object, Person_height_cm) Print Name; ": born in "; Birth_year; ", is measuring "; Height_cm; "cm." End Sub
Inheritance and Polymorphism
The pseudocode-application is enhanced to manage two kinds of personal data connected to a person: one type consisting of address fields (street, city, state, ...), the other of email addresses. Since both of them still should have the same data as the person object from before, the field definitions could be copied to the second type. Instead, the person object could be extended by either the additional street address data or email address data (the abstracted objects inherit the base object):
Object Person Name As String(30) Birth_year As Word Height_cm As Byte Sub Print_info() Print Me.Name; ", "; Me.Birth_year; ", "; Me.Height_cm End Sub End Object Object Street_address Extends Person Street As String(50) Street_nr As String(5) City As String(20) State As String(30) End Object Object Email_address Extends Person Email As String(50) End Object
The abstracted object definitions Street_address and Email_address each contain the fields of the base object Person (Name, Birth_year and Height_cm) as well as their own specialized fields.
In other words, the abstracted object definitions contain an instance of the base object as additional member field.
Accordingly, the definitions in Bascom are extended to:
Const Person_name = 0 ' Name string is starting at position 0 Const Person_birth_year = 31 ' year of birth is stored at position 31 (30 bytes string data + 0 terminator Const Person_height_cm = 33 ' adding 2 bytes of previous field (word) Const Person_object_size = 34 ' needing a total of 34 bytes Const Street_address_person = 0 ' the first field consists of the inherited object Const Street_address_street = Person_object_size ' next field offset is the size of the previous field, object "Person", Street is String * 50 Const Street_address_street_nr = Person_object_size + 51 Const Street_address_city = Person_object_size + 57 Const Street_address_state = Person_object_size + 78 Const Street_address_object_size = Person_object_size + 109 Const Email_address_person = 0 Const Email_address_email = Person_object_size Const Email_address_object_size = Person_object_size + 51
Note that the inherited object is always the first field of the abstracted object, which leads to the field offsets of the base object always beeing the same along the abstracted objects. The Name field always starts at position 0, Birth_year at position 31 and so on.
Because of that, the base member function Print_info() could as well be used with objects of the type Street_address or Email_address:
Dim Personobject As Word Dim Streetobject As Word Dim Emailobject As Word Dim Tempstring As String * 50 Dim Tempword As Word Personobject = Malloc(Person_object_size) Tempstring = "John Doe" Setstring Personobject, Person_name, Tempstring Tempword = 2000 Setword Personobject, Person_birth_year, Tempword Streetobject = Malloc(Street_address_object_size) Tempstring = "Joanne Doe" Setstring Streetobject, Person_name, Tempstring Tempword = 2001 Setword Streetobject, Person_birth_year, Tempword Tempstring = "Doetown" Setword Streetobject, Street_address_city, Tempstring Emailobject = Malloc(Email_address_object_size) Tempstring = "Joe Doe" Setstring Emailobject, Person_name, Tempstring Tempword = 1970 Setword Emailobject, Person_birth_year, Tempword Tempstring = "joe@thedoes.com" Setword Emailobject, Email_address_email, Tempstring ' ... Print_info Personobject Print_info Streetobject Print_info Emailobject
Examples
TLSF Memory Allocator
Blocks of memory are organized in double linked lists, the corresponding data structure is located in the block header.
Single linked list
In this example, the user enters an arbitrary amount of strings into the console which are stored in a linked list. When completed, every second entry is deleted and the list is printed out again. First, here is an implementation in an OOP language, VB.net:
Module Module1 ' Object definition Class ListEntry Public NextPtr As ListEntry ' point to the next object in the list Public Size As UInt16 ' store the size of associated data Public Data As String ' store the data ' print out information of an object Public Sub PrintInfo() Console.Write("Size: " & Size) Console.WriteLine(vbTab & "Text: " & Data) End Sub End Class ' reference to the first object in the list Public ListHead As ListEntry = Nothing ' adds an object to the single linked list Public Sub ListAdd(Data As String) Dim Entry As New ListEntry() ' > Malloc Entry.NextPtr = ListHead ' link to previous object in list ListHead = Entry ' set new list head Entry.Size = Data.Length ' store data size Entry.Data = Data ' store data End Sub ' iterates through the list and deletes every second object Public Sub ListRemoveEverySecond() Dim Entry As ListEntry Dim NextEntry As ListEntry Dim DeleteEntry As ListEntry Entry = ListHead ' begin iterating While Entry IsNot Nothing ' as long as there is an object available DeleteEntry = Entry.NextPtr ' get next entry which is to be deleted If DeleteEntry IsNot Nothing Then ' object exists NextEntry = DeleteEntry.NextPtr ' get next object in list Entry.NextPtr = NextEntry ' update link from previous object ' garbage collection is responsible for freeing the object if there are no references to it anymore ' > Free DeleteObject Else NextEntry = Nothing ' no more objects in list End If Entry = NextEntry ' continue iterating End While End Sub ' iterates through the list and prints out information about the stored objects Public Sub ListPrint() Dim Entry As ListEntry Entry = ListHead ' begin iterating While Entry IsNot Nothing ' as long as there is an object available Entry.PrintInfo() ' do something with the object Entry = Entry.NextPtr ' continue with next list entry End While End Sub Sub Main() Dim Text As String Do Do Console.Write("Enter text (or ""exit""): ") Text = Console.ReadLine() If Text = "exit" Then Exit Do ListAdd(Text) Loop Console.WriteLine("----------------------------------") ListPrint() Console.WriteLine("----------------------------------") ListRemoveEverySecond() ListPrint() Console.WriteLine("----------------------------------") Loop End Sub End Module
The same application implemented in Bascom (runs in the simulator):
$regfile = "m32def.dat" $crystal = 16000000 $hwstack = 32 $swstack = 48 $framesize = 64 $baud = 9600 Config Submode = New Config Com1 = Dummy , Synchrone = 0 , Parity = None , Stopbits = 1 , Databits = 8 , Clockpol = 0 ' uncomment to view detailed debug output 'Const Debug_level_tlsf = 3 ' Set start address of the free memory pool manually (examine compile report, "show internal variables" - setting enabled) 'Const Os_mem_start_free = 250 ' include needed libraries $include "inc\os_malloc_tlsf.inc" ' Object definition, this represents the memory layout of the object Const List_next_ptr = 0 ' word (ram address), point to the next object in the list Const List_data_size_ptr = 2 ' byte, store the size of associated data Const List_data_ptr = 3 ' string, store the data Const List_header_size = 3 ' object header size (excl. data) ' print out information of an object Sub Print_info(byref Object As Word) Local Size As Byte Size = Getbyte(object , List_data_size_ptr) Print "Size: " ; Size; Text = Getstring(object , List_data_ptr) Print "{009}Text: " ; Text End Sub ' adds an object to the single linked list Sub List_add(byref Text As String) Local Size As Byte Local Object As Word Size = Len(text) Size = Size + 1 ' string trailing zero byte Object = Size + List_header_size ' total memory size Object = Malloc(object) ' try to allocate memory If Object = 0 Then Exit Sub ' check if successful Setword Object , List_next_ptr , List_head ' link to previous object in list List_head = Object ' set new list head Setbyte Object , List_data_size_ptr , Size ' store data size Setstring Object , List_data_ptr , Text ' store data End Sub ' iterates through the list and deletes every second object Sub List_remove_every_second() Local Object As Word Local Next_object As Word Local Delete_object As Word Object = List_head ' begin iterating While Object <> 0 ' as long as there is an object available Delete_object = Getword(object , List_next_ptr) ' get next entry which is to be deleted If Delete_object <> 0 Then ' object exists Next_object = Getword(delete_object , List_next_ptr) ' get next object in list Setword Object , List_next_ptr , Next_object ' update link from previous object Free Delete_object ' delete actual object Else Next_object = 0 ' no more objects in list End If Object = Next_object ' continue iterating Wend End Sub ' iterates through the list and prints out information about the stored objects Sub List_print() Local Object As Word Object = List_head ' begin iterating While Object <> 0 ' as long as there is an object available Print_info Object ' do something with the object Object = Getword(object , List_next_ptr) ' continue with next list entry Wend End Sub ' reference to the first object in the list Dim List_head As Word Dim Text As String * 50 Do ' collect strings from the console and add to list Do Input "Enter text (or {034}exit{034}): " , Text If Text = "exit" Then Exit Do List_add Text Loop ' print out list of strings Print "----------------------------------" List_print ' modify list and print it out again Print "----------------------------------" List_remove_every_second List_print Print "----------------------------------" Loop
In Bascom using the precompiler:
$regfile = "m32def.dat" $crystal = 16000000 $hwstack = 32 $swstack = 48 $framesize = 64 $baud = 9600 Config Submode = New Config Com1 = Dummy , Synchrone = 0 , Parity = None , Stopbits = 1 , Databits = 8 , Clockpol = 0 ' uncomment to view detailed debug output 'Const Debug_level_tlsf = 3 ' Set start address of the free memory pool manually (examine compile report, "show internal variables" - setting enabled) 'Const Os_mem_start_free = 250 ' include needed libraries $include "..\..\inc\os_common.inc" ' per default os_common.inc and os_memory.inc are included by the memory allocator and are expected $include "..\..\inc\os_memory.inc" ' in the subdirectory "inc". To accomodate for the different directory structure of the samples, ' we need to override the default includes $include "..\..\inc\os_malloc_tlsf.inc" ' Object definition Typedef Stringlist_item Next_item As Stringlist_item Data_size As Byte Stringdata As String * 1 End Typedef ' print out information of an object Sub Print_info(byref Object As Stringlist_item) Local Size As Byte Size = Object.data_size Print "Size: " ; Size; Text = Object.stringdata Print "{009}Text: " ; Text End Sub ' adds an object to the single linked list Sub List_add(byref Text As String) Local Size As Byte Local Objectsize As Word Local Object As Stringlist_item Size = Len(text) Size = Size + 1 ' string trailing zero byte Objectsize = Typdefsize(stringlist_item) + Size ' total memory size Object = Malloc(objectsize) ' try to allocate memory If Object = 0 Then Exit Sub ' check if successful Object.next_item = List_head List_head = Object ' set new list head Object.data_size = Size Object.stringdata = Text End Sub ' iterates through the list and deletes every second object Sub List_remove_every_second() Local Object As Stringlist_item Local Next_object As Stringlist_item Local Delete_object As Stringlist_item Object = List_head ' begin iterating While Object <> 0 ' as long as there is an object available Delete_object = Object.next_item ' get next entry which is to be deleted If Delete_object <> 0 Then ' object exists Next_object = Delete_object.next_item ' get next object in list Object.next_item = Next_object ' update link from previous object Free Delete_object ' delete actual object Else Next_object = 0 ' no more objects in list End If Object = Next_object ' continue iterating Wend End Sub ' iterates through the list and prints out information about the stored objects Sub List_print() Local Object As Stringlist_item Object = List_head ' begin iterating While Object <> 0 ' as long as there is an object available Print_info Object ' do something with the object Object = Object.next_item ' continue with next list entry Wend End Sub ' reference to the first object in the list Dim List_head As Stringlist_item Dim Text As String * 50 Do ' collect strings from the console and add to list Do Input "Enter text (or {034}exit{034}): " , Text If Text = "exit" Then Exit Do List_add Text Loop ' print out list of strings Print "----------------------------------" List_print ' modify list and print it out again Print "----------------------------------" List_remove_every_second List_print Print "----------------------------------" Loop
Real world example: Semaphore implementation from Chronos
'(*****h* /Semaphore *********************************************************** * DESCRIPTION * A Semaphore is an object dedicated to task communication. * It has a defined count of tokens, a task can aquire one as long as there * is one left. If there are no more tokens left, the queue mode action * takes place. Every task can release a token. * SEE ALSO * /Messagequeue, /Mutex, /Pipe, /Signal, /Syncpipe ') '******** ********************************************************************** $nocompile '(*****O* Semaphore/Os_Semaphore_header **************************************** * DESCRIPTION * Header structure of the semaphore object * DECLARATION ') Const Os_semaphore_hdr_taskqueue = 0 ' task waiting queue Const Os_semaphore_hdr_tokencount = Os_taskqueue_hdr_size + 0 ' available tokens Const Os_semaphore_hdr_tokensize = Os_taskqueue_hdr_size + 1 ' configured token count Const Os_semaphore_hdr_ownertask = Os_taskqueue_hdr_size + 2 ' task that aquired the last token owns the semaphore Const Os_semaphore_hdr_size = Os_taskqueue_hdr_size + 4 '******** ********************************************************************** Sub Os_semaphore_create_at(memptr As Word , Byval Tokens As Byte) As Word Os_mem_clear Memptr , Os_semaphore_hdr_size Setbyte Memptr , Os_semaphore_hdr_tokensize , Tokens Setbyte Memptr , Os_semaphore_hdr_tokencount , Tokens End Sub '(*****f* Semaphore/Os_semaphore_create **************************************** * DESCRIPTION * Creates a new semaphore object. * SEE ALSO * Semaphore/Os_semaphore_kill * DECLARATION ') Function Os_semaphore_create(byval Tokens As Byte) As Word '( * SOURCE ') Local Semaphore As Word Semaphore = Malloc(os_semaphore_hdr_size) If Semaphore = 0 Then Os_semaphore_create = 0 Exit Function End If Os_semaphore_create_at Semaphore , Tokens Os_semaphore_create = Semaphore End Function '******** ********************************************************************** '(*****f* Semaphore/Os_semaphore_kill ****************************************** * DESCRIPTION * Kills a semaphore object * SEE ALSO * Semaphore/Os_semaphore_create * DECLARATION ') Sub Os_semaphore_kill(byref Semaphore As Word) '( * SOURCE ') If Semaphore <> 0 Then Os_semaphore_flush Semaphore Free Semaphore End If End Sub '******** ********************************************************************** '(*****f* Semaphore/Os_semaphore_aquire **************************************** * DESCRIPTION * Tries to aquire a semaphore token. If there are no tokens left, the queue * mode action takes place. * SEE ALSO * Semaphore/Os_semaphore_release, Semaphore/Os_semaphore_flush * DECLARATION ') Function Os_semaphore_aquire(byref Semaphore As Word , Byval Queuemode As Word) As Byte '( * SOURCE ') Local Tokencount As Byte 'cli Os_enter_critical Tokencount = Getbyte(semaphore , Os_semaphore_hdr_tokencount) If Tokencount = 0 Then ' no tokens left, put in waiting list and suspend ' Os_sched_priority_inheritance(os_task_active) Select Case Queuemode Case Os_queuemode_noblock: ' return error Os_exit_critical Os_semaphore_aquire = False Exit Function Case Os_queuemode_block: ' suspend and wait to send a message Os_task_suspendmode Os_task_active , Os_task_suspend_nowakeup , 0 Case Else ' suspend and wait to send a message or timeout Os_task_suspendmode Os_task_active , Os_task_suspend_timersingleshot , Queuemode End Select Os_sched_taskqueue_insert Semaphore , Os_task_active 'Os_exit_critical Os_task_suspend Os_task_active Os_enter_critical Tokencount = Getbyte(semaphore , Os_semaphore_hdr_tokencount) If Tokencount = 0 Then Os_exit_critical Os_semaphore_aquire = False Exit Function End If End If Decr Tokencount Setbyte Semaphore , Os_semaphore_hdr_tokencount , Tokencount Os_exit_critical Os_semaphore_aquire = True End Function '******** ********************************************************************** '(*****f* Semaphore/Os_semaphore_release *************************************** * DESCRIPTION * Releases a semaphore token. The releasing task must not have aquired it * before. * SEE ALSO * Semaphore/Os_semaphore_aquire, Semaphore/Os_semaphore_flush * DECLARATION ') Sub Os_semaphore_release(byref Semaphore As Word) '( * SOURCE ') Local Tokencount As Byte Local Tokensize As Byte Local Task As Word Os_enter_critical Tokencount = Getbyte(semaphore , Os_semaphore_hdr_tokencount) Tokensize = Getbyte(semaphore , Os_semaphore_hdr_tokensize) If Tokencount < Tokensize Then ' release a token Incr Tokencount Setbyte Semaphore , Os_semaphore_hdr_tokencount , Tokencount ' let any waiting task aquire the released token Task = Os_sched_taskqueue_remove(semaphore) Os_exit_critical If Task <> 0 Then Os_task_event Task End If Else Os_exit_critical End If End Sub '******** ********************************************************************** '(*****f* Semaphore/Os_semaphore_flush ***************************************** * DESCRIPTION * Releases all semaphore tokens. The releasing task must not have aquired it * before. All tasks from the waiting list are put to ready state. * SEE ALSO * Semaphore/Os_semaphore_aquire, Semaphore/Os_semaphore_release * DECLARATION ') Sub Os_semaphore_flush(byref Semaphore As Word) '( * SOURCE ') Local Tokensize As Byte Local Task As Word ' reset tokens Os_enter_critical Tokensize = Getbyte(semaphore , Os_semaphore_hdr_tokensize) Setbyte Semaphore , Os_semaphore_hdr_tokencount , Tokensize Os_exit_critical ' resume all tasks waiting in the list Do Os_enter_critical Task = Os_sched_taskqueue_remove(semaphore) Os_exit_critical If Task = 0 Then Exit Do Os_task_event Task Loop End Sub '******** **********************************************************************